﻿/*
   Author: Tomer Paz
   BOGO.com
   2009
*/

/* Multi-Language suuport: English */

package monopoly.Localization {

	public class Russian
		{
		// general layout
		public static const GameInfo:String				= "Игровые данные";
		public static const ActionsHistory:String		= "История активности";
		public static const Chat:String					= "Чат";
		// player status
		public static const StatusCash:String			= "Наличные: ";
		public static const StatusDiesRes:String		= "Выпали кубики: ";
		public static const StatusEmptySlot:String		= "Пусто";
		public static const StatusHasQuit:String		= "%s вышел";
		public static const StatusCCash:String			= "%s Наличные: %d";
		// join, start, view game
		public static const MsgJReady:String			= "Готовы присоеденится к игре?";
		public static const MsgJText:String				= "Для игры нажмите кнопку 'Зайти', Для наблюдения кнопку 'Смотреть' ";
		public static const MsgJSReady:String			= "Готовы начать игру?";
		public static const MsgJSText:String			= "Нажмите кнопку 'Старт' когда вы будете готовы.";
		public static const MsgJoinWait:String			= "Ждем присоеденения других игроков...";
		public static const MsgJSWaitPlayer:String		= "Ждем игрока: %s";
		// bank
		public static const MsgBankApproveReq:String	= "The Bank Approved your request";
		public static const MsgBankBuyProperty:String	= "Buying %s for %d$ from Bank";
		// waiting server
		public static const MsgWaitServer:String		= "Waiting for server response...";
		// 6xx messages and Server response messages
		public static const MsgAcceptRejectTitle:String	= "Принять/Отклонить предложение";
		public static const MsgAccept:String			= "Принять";
		public static const MsgReject:String			= "Отклонить";
		public static const MsgReqSuccess:String		= "Opponent has accepted your offer";
		public static const MsgResReply:String			= "reply";
		// auction messages
		public static const MsgAucIOffer:String			= "You offered: %d,\n Waiting for other players Offering...";
		public static const MsgAucPlayersOffer:String	= "Waiting for players Offering...";
		public static const MsgAucPlayerPass:String		= "Player %s, has chosen to Pass";
		public static const MsgAucPlayerOffer:String	= "Player %s, has Offered: %d";
		public static const MsgAucEveryonePass:String	= "everyone passed";
		public static const MsgAucSuccess:String		= "Congrats! %s \nhas Purchased %s property for: %d$";
		// upgrade messages
		public static const MsgUpgMaxLevel:String		= "Property Already at Maximum Level.\n You can't upgrade it further";
		public static const MsgUpgNoCash:String			= "Sorry, You can't upgrade. You do not have enough cash :(";
		public static const MsgUpgError:String			= "Upgrade Failed for some reason :( \n Please try again";
		public static const MsgUpgUprading:String		= "Upgrading Property...";
		public static const MsgUpgSuccess:String		= "Upgrade Completed Successfully!";
		// pay/buy messages
		public static const MsgPayOwner:String			= "Paying %d to %s, the Owner of this property...";
		public static const MsgPurchaseSuccess:String	= "Purchase completed Successfully.";
		public static const MsgBuyReject:String			= "Opponent has Rejected your BUY offering";
		public static const MsgBuyOffer:String			= "Player: %s\n would like to Buy your property: %s";
		// sell messages
		public static const MsgSellReject:String		= "Opponent has Rejected your SELL offering";
		public static const MsgSellWait:String			= "Waiting for player %s, to reply";
		public static const MsgSellOffer:String			= "Player: %s\n would like to Sell you property: %s";
		public static const MsgSellIOffer:String		= "Offering to buy %s from %s,\n for %d$";
		// exchange messages
		public static const MsgExchangeReject:String	= "Opponent has Rejected your EXCHANGE offering";
		public static const MsgExchangeOffer:String		= "Player: %s\n would like to Exchnge his property: %s, with you";
		public static const MsgPartnerReject:String		= "Opponent has Rejected your PARTNER offering";
		// end turn
		public static const MsgEndTurnTitle:String		= "Конец Хода";
		public static const MsgEndTurnText:String		= "Нажать для завершения хода:";
		public static const MsgGameOver:String			= "Игра Закончена! оставайся посмотреть как играют друзья...";
		// end game (resign)
		public static const MsgResignLabel:String		= "Закончить.";
		public static const MsgResignTitle:String		= "Выйти из Игры?";
		public static const MsgResignText:String		= "Вы действительно желаете покинуть нас?";
		public static const MsgResignYes:String			= "Да";
		public static const MsgResignNo:String			= "Отменить";

		/* dialogs */
		
		public static const DlgRadioDone:String			= "Done";
		// auction dialog
		public static const DlgAucLabelMOffer:String	= "Price of %s is: %d. \nKindly Enter Your Minimum Auction Price:";
		public static const DlgAucLabelNOffer:String	= "Last offer for %s was: %d. \nKindly Enter Your Offer:";
		// bank dialog
		public static const DlgBankLabel:String			= "Купить недвижимость?";
		public static const DlgBankText:String			= "Стоимость недвижимости: %d.\n Ваша наличность: %d";
		public static const DlgBankBuy:String			= "Купить";
		public static const DlgBankPass:String			= "Пропустить";
		public static const DlgBankShort:String			= "Недостаточно денег";
		// join/view/start dialog
		public static const DlgJVSJoin:String			= "Зайти";
		public static const DlgJVSStart:String			= "Старт";
		public static const DlgJVSView:String			= "Смотреть";
		// mortgage dialog
		public static const DlgMortgageLabel:String		= "Выберите недвижимость для залога:";
		public static const DlgMortgageText:String		= "Money Owed: %d\nTotal Sum: ";
		public static const DlgMortgageUpd:String		= "Money Owed: %d\nTotal Sum: %d";
		// play dialog
		public static const DlgPlayDiesOption:String	= "Бросить кубики";
		public static const DlgPlayActionOption:String	= "Операции с недвижимостью";
		public static const DlgPlayLabel:String			= "Ваш ход";
		public static const DlgPlayText:String			= "Делайте ваш ход: ";
		// player negotiate dialog
		public static const DlgNegPartnerOption:String	= "Предложить Партнерство";
		public static const DlgNegExchangeOption:String	= "Предложить обменять недвижимость";
		public static const DlgNegBuyOption:String		= "Предложить купить";
		public static const DlgNegPassOption:String		= "Пропустить";
		public static const DlgNegText:String			= "Обсудить продажу/покупку недвижимости с: %s.\n %s Сумма: %d";
		public static const DlgNegLabel:String			= "Обсудить продажу/покупку недвижимости";
		// pre-dies dialog
		public static const DlgPreDiesSellOption:String	= "Продать";
		public static const DlgPreDiesAucOption:String	= "Аукцион";
		public static const DlgPreDiesMortOption:String	= "Заложить";
		public static const DlgPreDiesUpgrade:String	= "Улучшить";
		public static const DlgPreDiesReturn:String		= "Вернуться";
		public static const DlgPreDiesLabel:String		= "Операции с моей собственностью"
		public static const DlgPreDiesText:String		= "Какую операцию вы бы хотели совершить? ";
		// sell dialog
		public static const DlgSellText:String			= "Цена за  %s  равна: %d. \nСделайте ваше предложение:";
		public static const DlgSellPOption:String		= "Выбрать игрока";
		// upgrade dialog
		public static const DlgUpgradeLabel:String		= "Улучшить невижимость";
		public static const DlgUpgradeLevel:String		= "Уровень улучщения %d. Стоимость: %d";
		public static const DlgUpgradePass:String		= "Пропустить";
		public static const DlgUpgradeText:String		= "Ваша собственность: %s, может быть улучшена.\n Выберите до какого уровня";
		}
}